What are the commonly used interactive systems in exhibition halls
文章来源:华云视界 发表时间:2025-08-08
1Basic touch interaction system
1Touch screen splicing system
Technical principle: Multiple large screens are spliced together, supporting multi touch operation.
Application scenarios: Museum historical exhibition area (where visitors can browse high-definition images of cultural relics by sliding the screen), corporate exhibition hall (where 3D models of products are displayed and rotated to view details).
Advantages: Supports simultaneous operation by multiple people, flexible content switching, and remote management of playback content, brightness, and other parameters through the central control system.
2Digital dual screen/single screen interactive system
Technical principle: Dual screen linkage display (such as playing videos on the left screen and displaying detailed text and images on the right screen) or single screen touch operation.
Application scenarios: Science museum science popularization exhibition (audience participates in interactive Q&A through touch screen), school history museum (browsing alumni information and triggering relevant historical images).
Advantages: Layered display of information, avoiding single screen content overload, supporting navigation services, online consultation and other functions.
2、 Immersive Projection Interactive System
1Ground interactive projection
Technical principle: Capture audience movements through radar or cameras to trigger changes in ground projection content.
Application scenarios: Natural themed exhibition area (when the audience steps on the ground, flowers bloom or water ripples form under their feet), children's science popularization museum (interactive games such as "stomping out virtual flames").
Advantages: No need to wear a device, supports simultaneous interaction among multiple people, strong anti-interference ability, suitable for complex lighting environments.
2Wall interactive projection
Technical principle: By combining projection and sensors, virtual images can be controlled through actions such as waving and jumping.
Application scenarios: Historical exhibition halls (audience waving to "flip" through digital copies of ancient books), corporate exhibition halls (assembling product fragments through gestures).
Advantages: Combined with physical props (such as desks) design, it retains the traditional sense of reading ceremony while enhancing information capacity.
3Alien screen linkage system
Technical principle: High precision camera captures gesture actions and drives real-time content changes on irregular curved screens (such as wavy and spherical screens).
Application scenarios: Space exploration exhibition area in science and technology museums (gesture controlled galaxy deformation), car exhibition halls (simulated cockpit control of virtual dashboard).
Advantage: Combined with sound and light vibration feedback, it creates a stunning effect of multi sensory collaboration.
3、 Interactive system of somatosensory and biometric recognition
1Somatosensory interaction system
Technical principle: Capture human joint movements through depth cameras (such as Kinect) or infrared sensors, and convert the movements into digital commands.
Application scenarios: Natural museums (where visitors mimic dinosaur postures to control 3D models on screens), sports themed exhibition halls (where sports events are simulated and graded).
Advantages: Action feedback delay less than 0.1 seconds, strong immersion, suitable for sports interaction.
2Biometric interaction system
Technical principle: Utilizing technologies such as facial recognition and speech recognition to achieve personalized interaction.
Application scenarios: Enterprise exhibition halls (customized welcome videos automatically played after audience facial recognition), Party building exhibition halls (voice recognition triggered Party history knowledge Q&A).
Advantages: Enhance interaction privacy and support data statistics (such as analyzing audience stay time and interaction preferences).
4、 Multi screen linkage and gamified interaction system
1Digital multi screen game interactive device
Technical principle: Multiple high-definition display screens are linked together and coupled with sensing devices (such as touch screens and motion sensing devices) to achieve gamified interaction.
Application scenarios: Commercial exhibition halls (team competitive games such as "Collaborative Puzzle"), educational exhibition areas (popular science games such as "Smash Screen Virus").
Advantages: Dynamic coherence between screens enhances team participation and is suitable for young audiences.
2Mechanical Matrix Hanging Screen System
Technical principle: Adjust the tension of the sling through a servo motor to simulate a physical environment (such as lunar gravity).
Application scenarios: Space museum (audience experience of "moving space cargo"), physics laboratory (displaying the relationship between mass and gravity).
Advantage: Combining VR technology to achieve visual and tactile linkage to create the illusion of weightlessness.
5、 Central control and intelligent management system
1Exhibition center control system
Technical principle: Integrated central controller, unified management of lighting, audio, projection, air conditioning and other equipment.
Application scenarios: Large exhibition halls (one click opening/closing, independent control of exhibition areas), temporary exhibitions (quick switching of scene modes).
Advantages: Supports multiple operating systems such as iOS, Android, and Windows, and can be remotely controlled through wireless networks to improve management efficiency.
2Intelligent navigation system
Technical principle: Combining GPS, Bluetooth beacon or AR technology to provide personalized navigation services.
Application scenarios: Museums (where visitors scan the QR code of exhibits on their mobile phones to receive voice explanations), art galleries (where AR guided tours are combined with virtual art elements).
Advantages: Reduce the cost of manual explanation, support multi language switching, and enhance the audience's independent exploration experience.
6、 Frontier Technology Fusion System
1VR/AR Virtual Simulation System
Technical principle: Realize virtual real fusion (AR) or complete immersion (VR) through head mounted devices.
Application scenarios: Red Education Base (VR reproduces historical scenes), Industrial Exhibition Hall (AR disassembles the internal structure of equipment).
Advantages: Breaking through physical limitations, providing high interactivity and strong immersion experience.
2Odor simulation system
Technical principle: Electronic nose technology recognizes and reproduces odor molecules (such as floral and food aromas).
Application scenarios: Ecological exhibition hall (simulating rainforest odor), food exhibition area (audience smelling and guessing).
Advantage: Combining visual and auditory senses to create a multi sensory immersive experience.
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